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Warhammer 40000


Warhammer 40000


Warhammer 40000 is a science fiction game that is made by Games Workshop, depicting a combat between miniature armies, creatures, and vehicles in the fictional universe of the 41st millennium.



If you like more information and in-depth tactics for Warhammer 40000 armies , check the following pages, dedicated to each army:

Warhammer Imperial Guard - is the army that appeals Modern War fans with their World War 2 looks...

Warhammer 40k Tyranids - without a doubt, the most alien race of all the armies!


Warhammer 40k Eldar - an ancient race, using really advanced weapons and technology.


Warhammer 40K Necrons - the oldest and most technologically advanced race in the 40k Universe.


Warhammer Space Marines - are the emperors genetically modified super-soldiers!


Warhammer Tau Empire a young race, discovered by mankind while they were still experimenting with fire...


Warhammer Chaos - remains of the traitor legions that broke off from the Imperium during the Horus Heresy.


Warhammer 40k Titans - engines of war, pinnacles of the Imperium War might!


Warhammer 40k Tactics 1 - each army must utilize the most effective Warhammer 40k Tactic


Warhammer 40k Tactics 2 - Orks & Necrons


Warhammer 40k Tactics 3 - Imperial Guard & Tyranids


Warhammer 40k Tactics 4 - Tau


Warhammer Terrain - making your own terrain is not difficult...



Here Is a Little Bit of History:

The game originated from “Rouge Trader”, a game which is very different from the current 5th edition. “Rouge Trader” was more of a role playing game then what it is now!

Rouge Trader brought the basic elements to Warhammer 40000, such as armies, plot, and the idea of dice rolling, etc.

Be warned that the game needs to use a lot - and I mean A LOT! of terrain or scenery if you are to play properly. Without terrain, Warhammer 40000 is just a mere firing lane with no strategy involved...

I will show you as many custom terrain pieces that I can find that you can do yourself. I learned that through my personal experience. Let me tell you that it is not fun when you play like this!


Warhammer Tactics:

Also, Warhammer 40K requires much tactics, with many back-up plans. A common thing players say is “hope for the best but prepare for the worst”… Sometimes, your dice rolling is unlucky. Sometimes, your opponent made a move you did not anticipate. Sometimes, it’s just not your day! Bottom line is: you always should come up with multiple tactics.

Be aware though, that each army utilizes totally different tactics, ranging from simple steamrolling to complex use of fast things to out-maneuver your opponent.

Below you will find a brief list of different armies, with the basic ideas of what tactics you could use.

Keep in mind that your army list might take advantage of totally different things listed. As I already mentioned before, you can’t follow always only one tactic. Believe me, I tried and lost almost all of the games! Not good;)





Main Armies:


  • Imperial Guard: Camp in buildings, and use your tanks to blow your opponent away in dust, and finally do the famous “Rapid fire rush”
  • Tyranids: Always rushing forward while taking advantage of terrain, and sending faster units to tie up heavy hitters in combat
  • Eldar: Totally out-maneuver your opponent and quickly decimate his forces. Dark Eldar is similar to Eldar
  • Necrons: Camp in buildings and cover, use warriors to destroy anything nearby. NEVER throw this units mindlessly at your opponents! Necrons are tough, but can be killed and phase out
  • Space marines: Varies, usually pretty straight forward rush, while hugging cover
  • Chaos Space marines: Varies, usually pretty straight forward rush, while hugging cover


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